At least, as smooth as the Fidelity Mode’s 30 frames per second can reasonably be.Ĭhoose Your Mode, But Choose Wisely (Or Don’t) A couple of the areas-notably Torren IV, which includes one of the game’s most exciting on-rails moments-can cause the frame rate to stutter, but for the most part Rift Apart is a smooth experience. This will probably become a cliché in reviews of this game, but it truly does feel as if you’re playing a Pixar movie. The colors are vibrant and everything feels full of life. Both the characters and the landscapes that they’ve created exude an affable, cartoonish energy. Every expansive level is packed with the kinds of high-resolution details you’d expect from a next-gen title, yes, but Insomniac’s artists have outdone themselves. It’s no exaggeration to say that Rift Apart is one of the most stunning games I’ve ever seen. Right from the get-go, the visuals take full advantage of the PlayStation 5’s hardware, showcasing a detailed, expansive, futuristic cityscape that had me going into the game’s Photo Mode before I even started playing-just so I could get a prolonged look at Insomniac’s work. The city has shown up to celebrate the duo after their years of service, throwing them a parade, and Insomniac uses this visual spectacle to make a statement. After briefly introducing the series’ new character, Rivet, Rift Apart shows us what’s going on in the life of Megalopolis’ longtime heroes, Ratchet and Clank. In both cases, Insomniac Games has exceeded expectations.įrom its opening moments, Ratchet & Clank: Rift Apart feels like a next-gen title. Not only that, but it also has the opportunity to bring its titular characters-who have of late felt like second fiddles compared to Sony’s more realistic, blood-soaked mascots in Kratos, Nathan Drake, and Ellie-back to the PlayStation’s main stage. In other words, it has the opportunity to be a selling point-not just for the PS5 but for the ninth generation of consoles in general. It is, after all, one of the PlayStation 5’s first exclusives, and the first retail game developed by one of its first-party studios that we get to play. Maybe it’s unfair, but Rift Apart definitely had to live up to certain expectations. What I’m saying is that I completed 100 percent of the game because I didn’t want it to end. It offers more heart and fun than any game I’ve played in a long while. That’s not to say that Rift Apart doesn’t offer enough. So I mean this as the highest praise when I tell you that I 100-percent completed Ratchet & Clank: Rift Apart and still felt like I wanted more. Life is fleeting, and the idea of spending my precious moments on Earth chasing map markers and picking up floating, glowy collectibles fills me with existential dread. I’m not someone who 100-percent completes games.
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